About
I am a design engineer who turns product ideas into high-fidelity, animated, code-aware interfaces. Over ten years of it, across product and UX design, game UX, brand, motion, and accessibility.
Since 2025 I build in code, with AI tooling as the accelerant, and I prototype into deployment without losing the intent of the original system. Before that: a decade of brand and campaign work, for Tom Ford Beauty, Alexander McQueen, and La Mer.
How I work
- 01
Design
Research, wireframes, and a design system, then the interface itself: information architecture, interaction design, accessibility, and the words on screen.
- 02
Systems
The rules under the interface: states, edge cases, and the numbers that drive them, written down before they are drawn. Modeled before it ships, so the behaviour is a result rather than a hope.
- 03
Build
Prototypes that run, built component by component, with Figma and Claude Code accelerating the work. The build is where the design is decided, not where it gets translated.
Experience
- Jan 2025 - Present
Product & Design Engineer Spin Pass, Inc.
A white-label progression layer for iGaming and sports betting operators: battle pass mechanics turned into player progression, reward claiming, session recap, and return motivation.
The case study - Mar 2021 - Present
Product Designer & Design Engineer Independent practice
Product, brand, and interface work for 4Cx, Tom Ford Beauty, Alexander McQueen, MARTECH, and Nomie.
- May 2024 - Dec 2024
Head of Product & Game Strategist PikMe
Led the product from discovery to live beta: vision, game strategy, roadmap, research, the design system, and end-to-end UI/UX.
The case study - 2020 - 2024
Economy and Monetary Systems Designer Riot Games, contract
Monetary and player-facing systems for Valorant, across battle pass progression, the cosmetic shop experience, and gifting.
The case study - Dec 2019 - Jul 2021
Brand Image Consultant La Mer at Nordstrom
Brand education and story-driven customer engagement, for a 50% rise in product sales and 20% in loyalty.
The case study
In their words
Rebecca took initiative at every step, always looking for ways to improve the product and make it more engaging. Her work wasn't limited to design — she deeply understood how branding, storytelling, and gamification fit into the bigger picture and used that to shape a better user experience.
Isaac LaiferFounder, PikMe
Rebecca has been an invaluable leader and UX/UI expert for our team at Nomie. Her vision and guidance helped shape our app, making it more intuitive and user-friendly.
Sonia HudonFounder, Nomie
She took the time to really understand what we were aiming for, asked thoughtful questions, and clearly laid out how the whole process would work. The final product really exceeded my expectations.
Kasra GhaharianDirector of Research, UNLV
Rebecca was a pleasure to work with very dependable and a great eye for design.
Zack PanosFounder, 4Cx
Tools and languages
Tools
Figma and FigJam, Procreate, Miro, Blender, Claude Code, ChatGPT, Qualtrics, Google Analytics, Jira, and Cloudflare.
Languages
React, Next.js, Tailwind CSS, Python, HTML, CSS, JavaScript, TypeScript, and Flutter and Dart (familiar).