Let’s create

Rebecca Martin

Design engineer.Product designer.

Watch showreel

Showreel

Explore my work

GamesAppsSystemsBranding

02

Selected work

View all projects
  1. Three PikMe phone screens lying on dark sand: vote, compete and leaderboard

    PikMe

    2024

    • Product
    • Game strategy
    • 0-to-1
  2. The VALORANT store with the Warden Launch collection featured, a gift button beside its price

    VALORANT gifting + monetary systems

    2023

    • Game economy
    • Monetization
    • Product concept
  3. Three phones rendered in Blender, the same reward card dressed in three operators' themes: a teal sportsbook, a purple casino and an orange sweeps app

    Spin Pass

    2026

    • Motion design
    • 3D
    • Product
  4. Gacha Lab: the money across the top and a million players as a packed field of dots below

    Gacha Lab

    2026

    • Economy design
    • Simulation
    • Design engineering

View all 15 projects

03

How I work

I am a Design Engineer who turns product ideas into high-fidelity, animated, code-aware interfaces.

Process

  1. 01Research
  2. 02Hand sketching
  3. 03Design
  4. 04Prototype
  5. 05Test & iterate
  6. 06QA
  7. 07Final build

Skills, tools & languages

Product & UX
  • User research
  • Wireframing
  • Design systems
  • Information architecture
  • Interaction design
  • Accessibility (WCAG)
  • UX writing
  • Usability testing
  • Branding
Motion
  • App animation
  • Micro-interactions
  • UI transitions
  • Motion graphics
  • State-based interaction
  • Game feedback loops
Frontend
  • Prototyping in code
  • Component-driven UI
  • Responsive interfaces
  • Cross-platform apps
Languages
  • React
  • Tailwind CSS
  • Flutter & Dart
  • Python
  • HTML
  • CSS
  • JavaScript
  • TypeScript
Tools
  • Figma & FigJam
  • Procreate
  • Miro
  • Blender
  • Claude Code
  • ChatGPT
  • Qualtrics
  • Google Analytics
  • Jira
  • Cloudflare
How Rebecca works: Design, Engineering, Product and Story, connected. Around them: UX, UI, animation, prototyping, systems, frontend, game design and AI tooling.DesignEngineeringProductStoryUXUIAnimationPrototypingSystemsFrontendGame designAI tooling
Rebecca took initiative at every step, always looking for ways to improve the product and make it more engaging. Her work wasn't limited to design — she deeply understood how branding, storytelling, and gamification fit into the bigger picture and used that to shape a better user experience.
Isaac LaiferFounder, PikMePikMe
04

Contact